Routing
App routing
Your Wave app gets hosted at the route you passed to @app().
from h2o_wave import Q, main, app
@app('/foo')
async def serve(q: Q):
pass
To host your app at localhost:10101/foo or www.example.com/foo, pass /foo to @app().
To host your app at localhost:10101 or www.example.com, pass / to @app(). Do this if you plan to host exactly one app and nothing else.
You can host multiple apps behind a single Wave server.
/foo and /foo/bar are two distinct paths. /foo/bar is not interpreted as a sub-path of /foo.
Hash routing
Wave apps support hash routing, a popular client-side mechanism where the location hash (the baz/qux in /foo/bar#baz/qux) can be used to decide which part of the UI to display.
Setting the location hash
To set the location hash, prefix # to the name attribute of command-like components. When the command is invoked, the location hash is set to the name of the command.
For example, if a button is named foo is clicked, q.args.foo is set to True. Instead, if a button named #foo is clicked, the location hash is set to foo (q.args.foo is not set).
from h2o_wave import Q, main, app, ui
@app('/toss')
async def serve(q: Q):
q.page['sides'] = ui.form_card(
box='1 1 4 4',
items=[
ui.button(name='#heads', label='Heads'),
ui.button(name='#tails', label='Tails'),
],
)
await q.page.save()
Names don't have to be alphanumeric, so you can use names with nested sub-paths like #foo/bar, #foo/bar/baz, #foo/bar/baz/qux to make route-handling more manageable.
The components that support setting a location hash are:
ui.button()ui.command()ui.nav_item()ui.tab()ui.breadcrumb()
Setting the location hash from python
To set the hash route explicitly without command invocation as described above, ui.meta_card is the way to go.
# If meta_card does not yet exist, create one. If it does, skip this line.
q.page['meta'] = ui.meta_card(box='')
# Redirect to a hash.
q.page['meta'].redirect = '#widgets'
# Apply the change in browser.
await q.page.save()
Getting the location hash
To get the location hash, read q.args['#'] (a string). If the route in the browser's address bar is /foo/bar#baz/qux, q.args['#'] is set to baz/qux.
from h2o_wave import Q, main, app, ui
@app('/toss')
async def serve(q: Q):
hash = q.args['#']
if hash == 'heads':
print('Heads!')
elif hash == 'tails':
print('Tails!')
q.page.save()
Hash route switching
Combining the two examples above gives us a basic pattern for handling routes and updating the user interface:
from h2o_wave import Q, main, app, ui
@app('/toss')
async def serve(q: Q):
hash = q.args['#']
if hash == 'heads':
q.page['sides'].items = [ui.message_bar(text='Heads!')]
elif hash == 'tails':
q.page['sides'].items = [ui.message_bar(text='Tails!')]
else:
q.page['sides'] = ui.form_card(
box='1 1 4 4',
items=[
ui.button(name='#heads', label='Heads'),
ui.button(name='#tails', label='Tails'),
],
)
await q.page.save()
Organizing code
In most sizeable applications, the logic in the above if/elif/else conditionals can call into sub-functions, possibly spread across other modules:
from h2o_wave import Q, main, app, ui
async def on_heads(q: Q):
q.page['sides'].items = [ui.message_bar(text='Heads!')]
async def on_tails(q: Q):
q.page['sides'].items = [ui.message_bar(text='Tails!')]
async def setup_page(q: Q):
q.page['sides'] = ui.form_card(
box='1 1 4 4',
items=[
ui.button(name='#heads', label='Heads'),
ui.button(name='#tails', label='Tails'),
],
)
@app('/toss')
async def serve(q: Q):
hash = q.args['#']
if hash == 'heads':
await on_heads(q)
elif hash == 'tails':
await on_tails(q)
else:
await setup_page(q)
await q.page.save()
Reducing boilerplate
As your application gets larger, using the above if/elif/else conditionals can seem tedious or repetitive. If so, you can use on and run_on to reduce the boilerplate.
In versions <1.0 this function used to be called handle_on, but is now deprecated due to its drawbacks that the new run_on mechanism addressed.
from h2o_wave import Q, main, app, ui, on, run_on
@on('#heads')
async def on_heads(q: Q):
q.page['sides'].items = [ui.message_bar(text='Heads!')]
@on('#tails')
async def on_tails(q: Q):
q.page['sides'].items = [ui.message_bar(text='Tails!')]
async def setup_page(q: Q):
q.page['sides'] = ui.form_card(
box='1 1 4 4',
items=[
ui.button(name='#heads', label='Heads'),
ui.button(name='#tails', label='Tails'),
],
)
@app('/toss')
async def serve(q: Q):
if not await run_on(q):
await setup_page(q)
await q.page.save()
In the above example, the @on('#heads') is read as "if q.args['#'] is 'heads', then invoke the function the @on() is applied to" - in this case, on_heads().
Pattern matching
The @on() annotation supports pattern matching.
This function is called when q.args['#'] == 'menu':
@on('#menu')
async def show_menu(q: Q):
pass
This function is called when q.args['#'] == 'menu/donuts':
@on('#menu/donuts')
async def show_donuts(q: Q):
pass
This function is called when q.args['#'] matches, say, 'menu/donuts/chocolate', with the parameter donut_name set to 'chocolate':
@on('#menu/donuts/{donut_name}')
async def show_donut(q: Q, donut_name: str):
pass
Same as above, but donut_name is explicitly set to a string:
@on('#menu/donuts/{donut_name:str}')
async def show_donut(q: Q, donut_name: str):
pass
This function is called when q.args['#'] matches, say, 'menu/donuts/42', with the parameter donut_id set to 42:
@on('#menu/donuts/{donut_id:int}')
async def show_donut(q: Q, donut_id: int):
pass
This function is called when q.args['#'] matches, say, 'menu/donuts/7e21c93f-3a8f-4994-b63e-4275bc975e60', with the parameter donut_id set to the UUID:
@on('#menu/donuts/{donut_id:uuid}')
async def show_donut(q: Q, donut_id: uuid.UUID):
pass
This function is called when q.args['#'] matches, say, 'menu/donuts/below/2.99', with the parameter donut_price set to 2.99:
@on('#menu/donuts/below/{donut_price:float}')
async def show_donuts_below(q: Q, donut_price: float):
pass
Handling query arguments
The @on() annotation can test the contents of q.args and invoke the corresponding handler.
This function is called when q.args.buy_now is found and the value is truthy:
@on('buy_now')
async def buy_donuts(q: Q):
print(q.args.buy_now)
The handler can accept the value of the argument as well. Compare:
@on('buy_now')
async def buy_donuts(q: Q, buy_now: bool):
print(buy_now)
This function is called when q.args.jam_filled is False:
@on('jam_filled', lambda x: x is False)
async def buy_plain_donuts(q: Q):
pass
This function is called when q.args.jam_filled is True or False:
@on('jam_filled', lambda x: isinstance(x, bool)
async def buy_donuts(q: Q, jam_filled: bool):
pass
This function is called when q.args.quantity between 42 and 420:
@on('quantity', lambda x: 42 <= x <= 420)
async def buy_donuts(q: Q, quantity: bool):
pass
Handling events
The @on() annotation can also test the contents of q.events and invoke the corresponding handler.
This function is called when q.events.donut_plot.select_marks is found and the value is truthy:
@on('donut_plot.select_marks')
async def on_marks_selected(q: Q):
pass
This function is called when q.events.donut_plot.select_marks is 0:
@on('donut_plot.select_marks', lambda x: x == 0)
async def on_marks_selected(q: Q):
pass
This function is called when q.events.donut_plot.select_marks is an integer:
@on('donut_plot.select_marks', lambda x: isinstance(x, int))
async def on_marks_selected(q: Q, count: int):
pass
This function is called when q.events.donut_plot.select_marks between 42 and 420:
@on('donut_plot.select_marks', lambda x: 42 <= x <= 420)
async def on_marks_selected(q: Q, count: int):
pass
Handling user logout
To get notified when a user logs out of your apps, use the system-wide @system.logout event.
@on('@system.logout')
async def on_user_logout(q: Q):
print(f'User {q.auth.username} logged out.')
Note that when a user logs out of the Wave daemon, all the apps linked to the daemon get notified with a @system.logout event.
Handling client (browser tab) disconnect
To get notified when a user closes the tab, use the system-wide @system.client_disconnect event. The time if takes for this function to be called depends on the value of H2O_WAVE_RECONNECT_TIMEOUT (which defaults to 5s).
@on('@system.client_disconnect')
async def on_client_disconnect(q: Q):
print('Client disconnected')